Hi just played the demo. I think it is an interesseting approach that you cannot thrust and shoot at the same time. Beating the demo was fun. My strat was to get some movement momentum and then turn and shoot. Often ist shoot where I think enemies where off screen Is it intentional that you only see the marker of an enemy off sreen for a short time?
The upgrade where fun and different enemies needed different movement. That ist all very good for a game at that status of its development phase.
I recommend to use the tag playdate so people can find the game easier and post it in the playdate Reddit.
Thanks so much for taking the time to play and comment! We hid the arrows while you’re charging in an attempt to make offscreen ‘sniping’ tougher, but maybe it’s a confusing behaviour. That’s a great call re tagging as ‘playdate’…!
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This is honestly AMAZING, I love the way this is coming along.
I do think ONLY having the beam is a little hard, we should have a pew pew too!!
Otherwise, I love this. You should join the PD discord and get some feedback from folx in there :)
This thing is really coming along well! Also, great job with the page design!
Thanks man!!
Hi just played the demo.
I think it is an interesseting approach that you cannot thrust and shoot at the same time. Beating the demo was fun. My strat was to get some movement momentum and then turn and shoot. Often ist shoot where I think enemies where off screen Is it intentional that you only see the marker of an enemy off sreen for a short time?
The upgrade where fun and different enemies needed different movement. That ist all very good for a game at that status of its development phase.
I recommend to use the tag playdate so people can find the game easier and post it in the playdate Reddit.
Thanks so much for taking the time to play and comment! We hid the arrows while you’re charging in an attempt to make offscreen ‘sniping’ tougher, but maybe it’s a confusing behaviour. That’s a great call re tagging as ‘playdate’…!