Gameplay wise, its satisfying to control the ship, its challenging to try to manage dodging and shooting, its fun seeing what new and exciting upgrades you can get.
That's very kind thank you!! We're hoping to put out an updated build soonish and will probably start trying to reach out in search of more players then.
Hi just played the demo. I think it is an interesseting approach that you cannot thrust and shoot at the same time. Beating the demo was fun. My strat was to get some movement momentum and then turn and shoot. Often ist shoot where I think enemies where off screen Is it intentional that you only see the marker of an enemy off sreen for a short time?
The upgrade where fun and different enemies needed different movement. That ist all very good for a game at that status of its development phase.
I recommend to use the tag playdate so people can find the game easier and post it in the playdate Reddit.
Thanks so much for taking the time to play and comment! We hid the arrows while you’re charging in an attempt to make offscreen ‘sniping’ tougher, but maybe it’s a confusing behaviour. That’s a great call re tagging as ‘playdate’…!
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Pretty cool!
Absolutely love this game.
Visually, its impeccable.
Gameplay wise, its satisfying to control the ship, its challenging to try to manage dodging and shooting, its fun seeing what new and exciting upgrades you can get.
If you have a playdate this is a MUST PLAY
So lovely to read, thank you! This demo's getting a bit out of date now and we hope to have lots of new stuff to share soon.
This is honestly AMAZING, I love the way this is coming along.
I do think ONLY having the beam is a little hard, we should have a pew pew too!!
Otherwise, I love this. You should join the PD discord and get some feedback from folx in there :)
That's very kind thank you!! We're hoping to put out an updated build soonish and will probably start trying to reach out in search of more players then.
Well I would absolutely love to playtest more! Please do keep me in mind :)
This thing is really coming along well! Also, great job with the page design!
Thanks man!!
Hi just played the demo.
I think it is an interesseting approach that you cannot thrust and shoot at the same time. Beating the demo was fun. My strat was to get some movement momentum and then turn and shoot. Often ist shoot where I think enemies where off screen Is it intentional that you only see the marker of an enemy off sreen for a short time?
The upgrade where fun and different enemies needed different movement. That ist all very good for a game at that status of its development phase.
I recommend to use the tag playdate so people can find the game easier and post it in the playdate Reddit.
Thanks so much for taking the time to play and comment! We hid the arrows while you’re charging in an attempt to make offscreen ‘sniping’ tougher, but maybe it’s a confusing behaviour. That’s a great call re tagging as ‘playdate’…!